Featured Team Members

 

 

Harold Johnson

In the fall of 1978, Johnson responded to an ad in Dragon magazine for a job as a games editor at the magazine’s publisher, TSR. He was not selected for the job after the interview, but applied for another job with TSR as a game designer, but instead TSR hired him as an editor. His first assignment was as a copy editor on the original Dungeon Masters Guide, to which he also contributed some rules. He also began working on a tournament module which would later become C1, Hidden Shrine of Tamoachan. “That was to prove to the company I could write.”[1]

Johnson was promoted to Manager of Production less than seven months after being hired by TSR. He had responsibility for editing, layout, and dealing with the printers—from design turnover to manufacturing turnover. In the following years, Johnson worked as Assistant to the Vice President for Research & Development, Manager of Game Design, and Manager of Editing. In 1982, Johnson was promoted to Director of Games Research & Development. The same year, Johnson married his wife V.J., and in 1984 they had their first child, Allison.[1]

Johnson supervised all of the staff game designers for TSR, and also managed the company’s Acquisition Department. Johnson was responsible for hiring many new game designers during his tenure with TSR, including Frank MentzerJon Pickens, and Tracy Hickman. His co-creation of the concept for the Dragonlance line is among his credited roles in many projects.[1] Johnson was the first to join in Hickman’s “Project Overlord” and became the biggest proponent to upper management; he also convinced Hickman to expand Dragonlance from his initial idea of a three-adventure trilogy.[2]

Harold Johnson designed the modules The Hidden Shrine of Tamoachan (1980), and Secret of the Slavers Stockade (1981), and also wrote the IJAC1 Judge’s Survival Pack, and IJ4 The Golden Goddess for the Indiana Jones role-playing game.[1] He was part of the design team for several early Dragonlance modules and products. He also worked on other product lines, such as Forgotten RealmsSpelljammer, and Ravenloft, and worked as an editor and project coordinator on numerous D&D products throughout the 1980s and 1990s, and provided some design contributions early in the game’s third edition.


Harold Johnson

Author – Event Consultant

 

Andres Canals

 

Andres has created artwork for numerous RPG games and concept art for miniatures and films. He has worked in varied genres including fantasy, sci-fi, post-apocalypse, cyberpunk, and modern.

Game titles include DragonWars of Trayth (Pathfinder), Reclamation RPG, Wreck-Age, End Times, Elemental Lands, Dragons at Dawn & Twilight, Chaos & Alchemy (1st Edition), Psionics: The Next Stage in Human Evolution, Systems Malfunction, SPLINTER and many more.

 

His artwork has appeared in various books including Tarzan of the Apes & The Return of Tarzan (Cloud Classics Edition) and magazines such as ImagineFX.
He has also done colorist work for drawings by Larry Elmore with Epic Quest Publishing.

Andres Canals

Art Director

 

Kyle Windsor

 

Kyle grew up with a controller in hand, playing more than his share of video and board games. In a need to expand his interests, Kyle tried everything he could until he could add Dungeons and Dragons to that list in high school. Since discovering Dungeons and Dragons, he has been active in multiple games across various RPG systems for the past 9 years.

 

Professionally he has a Bachelors degree in Game and Simulation Programming and works as a software developer in the public sector by day. By night Kyle is the co-designer on the Dragonwars of Trayth module series, adding his skills to help design and develop the exciting tale.

Kyle Windsor

Co-Designer